Tag: rotoscoping
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Raiders of the 8-Bit Atlantis: Inside the Making of Prince of Persia
How a DIY spirit defined Prince of Persia The making of Prince of Persia is a story of ingenuity in a pre-internet era, when designers learned by reading magazines, swapping tips, and experimenting with whatever tools lay at hand. Jordan Mechner, the designer behind the game, recalls a time when programming was a hands-on craft…
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How Prince of Persia Redefined Action-Adventure Gaming: The Story Behind the Hit
From Empty Screens and Big Dreams: The Spark Behind Prince of Persia In the late 1980s, video game design felt like uncharted territory. Designers learned by doing, poring over magazines, trading tips, and experimenting with whatever hardware they could access. It was an era when a designer could submit a floppy-disk manuscript to a publisher,…
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The Making of Prince of Persia: From Floppy Disks to Pixel-Perfect Adventure
Introduction: A Dream on a Floppy Disk The origins of Prince of Persia trace back to a moment when programming was a self-guided apprenticeship. In the late 1980s, Jordan Mechner, a budding designer, sought to translate his cinematic ambitions into interactive play. He and his peers learned by poring over magazines, swapping notes, and submitting…
