Tag: Larian Studios
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When a CEO Calls for Reviewer Review: The Controversy Behind Swen Vincke’s Controversial Suggestion
Introduction: A Bold Controversy in Game Journalism The debate over how game reviews should be judged has taken an unexpected turn. Swen Vincke, the CEO of Larian Studios, recently suggested that game reviewers should be subject to review themselves. His statement, aimed at accountability within the industry, has sparked a wide-ranging discussion about subjectivity, bias,…
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Swen Vincke’s Call for Reviewing Game Reviewers Sparks Debate
Introduction: A controversial stance from a public figure When a high-profile studio head weighs in on how the media covering his industry should operate, the industry takes notice. Swen Vincke, CEO of Larian Studios, recently triggered a heated discussion by raising the notion that game reviewers themselves should be subject to review. The comments have…
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Swen Vincke Says Reviewers Should Be Reviewed: A Debate on Game Criticism
Introduction: A provocative take from a seasoned game-maker When a prominent figure in game development weighs in on the process that shapes player decisions, the industry sits up. Swen Vincke, the CEO of Larian Studios, recently sparked a conversation by suggesting that game reviewers should be subject to review themselves. His comments, while provocative, touch…
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Divinity Trailer Creepy and Delicious Sparks Reactions
Raising the Hype: a Creepy, Delicious Preview The much-anticipated reveal at The Game Awards delivered a trailer for the next Divinity game that left audiences buzzing. Larian Studios crafted a hyper-graphic, unnerving teaser that felt as much like a mood piece as a gameplay showcase. Critics and fans alike described the clip as “creepy and…
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Original Sin 2 Star Calls New Divinity Trailer “Creepy And Delicious”
Overview: A Bold Divinity Trailer Makes Waves at The Game Awards The Game Awards showcased a hyper-graphic, intensely atmospheric trailer that quickly became a talking point across the gaming community. Larian Studios teased a new installment in the Divinity universe with visuals that screamed texture, danger, and mystery. The standout reaction from a familiar voice…
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Divinity Creepy And Delicious, Says Original Sin 2 Star
Overview: A bold arrival at The Game Awards The Game Awards played host to a trailer for the next Divinity game that instantly set social media abuzz. In the eyes of many fans and press, the footage stood out for its hyper-graphic visuals, intense atmosphere, and a tone that toes the line between eerie and…
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Divinity Aims for Early Access Release, But Larian Says No Promises
Introduction: Divinity Signals Early Access Plans Fans of the Divinity universe have long hoped for a new entry to join the ranks of studio stunners. With whispers of an early access release circulating, many are eager to see how the latest installment could fit into players’ schedules and expectations. However, Larian Studios has taken a…
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Divinity Aims for Early Access: Larian Keeps Promises Uncertain
Divinity Sets Its Sights on Early Access, but Promises Are Few Fans of the Divinity series may be wondering what comes next as Larian Studios teases an early access approach for a future Divinity title. After months of buzz around prospective releases and the surprising success of other studios’ early access strategies, Larian is striking…
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AI Sparks Debate in Game Dev as KC:D2 Creator Weighs In on the AI Era
AI in Game Development: A Dividing Line The conversation around artificial intelligence in game production has shifted from curiosity to contention this week, with major voices weighing in on how AI should be used in the studio. The latest wave centers on the comments from Larian Studios founder and CEO Swen Vincke, who signaled that…
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Divinity Aiming for Early Access: Larian Stays Elusive on Promises
Divinity Prepares for Early Access Without Promising a Date Developers at Larian Studios have signaled that Divinity could join the growing list of titles exploring early access, but they are careful not to promise a launch window. The studio’s approach mirrors a broader industry trend: studios use Early Access to gauge player interest, polish mechanics,…
