Tag: Game Development
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Helldivers 2 Dev Admits It’s Starting to Break at Seams
Summary of the Revelations In a candid Q&A session, Helldivers 2 Game Director Mikael Eriksson acknowledged that the sequel is showing strain from extensive prioritization decisions made during development. While the studio has pushed hard to deliver a broader, more ambitious experience, Eriksson says the team is already seeing “the seams” begin to show under…
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Was Ubisoft Close to an Assassin’s Creed Game Set in Reconstruction? New Report Says It Was Canceled for Being “Too Political”
Overview: A Canceled Reconstruction-Era Assassin’s Creed Project In a revealing piece by Stephen Totilo, a well-known journalist formerly with Kotaku and Axios, new details have emerged about a canceled Assassin’s Creed project. The game was reportedly shaped around a Black man who had been enslaved in the U.S. South and would unfold in the Reconstruction…
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NetEase Cuts Ties With Fantastic Pixel Castle: Studio Faces Redundancies Without a Publisher
NetEase Severes Ties With Fantastic Pixel Castle In a move that underscores the ongoing financial and strategic pressures in the global game industry, NetEase has ended its internal studio arrangement with Fantastic Pixel Castle. The decision comes less than two years after the studio’s formation, signaling a difficult period for a team that had been…
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KOTOR Remake Early Aspyr Screenshots: Prototype Phase Uncovered
Early Aspyr Version: Whitebox Prototype and Tech-Heavy UI Fresh screenshots emerging from the KOTOR Remake project offer a rare glimpse into an early development phase once led by Aspyr. The images depict a whitebox build characterized by untextured, blocky character models and minimalistic environments — a setup clearly geared toward testing core systems rather than…
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KOTOR Remake: Early Aspyr Screenshots Reveal Whitebox Prototype
Overview: An Early Look at the KOTOR Remake The Knights of the Old Republic Remake, initially contracted to Aspyr, has long been one of the most eagerly awaited Star Wars projects. Recent leaks offer a rare glimpse into the game’s embryonic phase, showing a whitebox prototype rather than a polished final build. The images depict…
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Unity Engine Vulnerability Patched: Critical Exploit Fixed Across 2017+ Projects
Overview of the Unity Vulnerability and Patch Developers using the Unity engine received an urgently needed security update after a critical vulnerability was found to lurk in the engine for nearly eight years. The flaw affected projects built with Unity 2017.1 and newer across all platforms, allowing attackers to inject malicious files and execute arbitrary…
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Microsoft Removes Unity-Powered Titles From Store Over Critical Vulnerability
Microsoft pulls Unity powered titles from the store after a critical vulnerability In October 2025, Unity Technologies disclosed a serious security vulnerability affecting Unity built games and apps published since 2017.1. While there have been no confirmed exploits or user impact to date, the risk prompted Microsoft to temporarily remove affected titles from its digital…
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KOTOR Remake: Early Aspyr Screenshots Reveal Prototype Phase
A Glimpse into the Early Aspyr Phase of the KOTOR Remake The Knights of the Old Republic Remake has weathered a complicated development journey, and fresh visuals from the Aspyr era offer a rare peek behind the curtain. These early screenshots depict a whitebox version of the game—untextured character models, minimalist environments, and a focus…
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Kingmakers Delayed: Medieval Warfare with Firearms Postponed Days Before Launch
Delay announced just before launch In a move that surprised many players, Redemption Road Games revealed on Steam that Kingmakers will not meet its planned early access release date of October 8. The studio announced the launch is postponed for an indefinite period, explaining that the game is not yet ready to ship. While such…
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Prologue: Go Wayback — PlayerUnknown’s New World Builder
Brendan Greene previews Prologue: Go Wayback at San Diego Comic-Con Malaga In a sunlit press hall at San Diego Comic-Con Malaga, gaming fans and media gathered for a candid look at one of the industry’s most influential developers. Brendan “PlayerUnknown” Greene, the mind behind the blockbuster battle royale genre, spoke about his new project: Prologue:…
