Tag: Game Development


  • Switch 2’s AAA Ambitions: Why 2026 Could Decide Nintendo’s Next Era

    Switch 2’s AAA Ambitions: Why 2026 Could Decide Nintendo’s Next Era

    2026: The Year Nintendo Bets Big on AAA Exclusives The Nintendo Switch 2 has already proven its staying power, becoming the fastest-selling console in Nintendo’s history. Yet industry watchers know that a strong launch is just the opening act. With a year of competition ahead and a firmware ecosystem maturing, 2026 is shaping up as…

  • Raiders of the 8-Bit Atlantis: Inside the Making of Prince of Persia

    Raiders of the 8-Bit Atlantis: Inside the Making of Prince of Persia

    How a DIY spirit defined Prince of Persia The making of Prince of Persia is a story of ingenuity in a pre-internet era, when designers learned by reading magazines, swapping tips, and experimenting with whatever tools lay at hand. Jordan Mechner, the designer behind the game, recalls a time when programming was a hands-on craft…

  • How Prince of Persia Redefined Action-Adventure Gaming: The Story Behind the Hit

    How Prince of Persia Redefined Action-Adventure Gaming: The Story Behind the Hit

    From Empty Screens and Big Dreams: The Spark Behind Prince of Persia In the late 1980s, video game design felt like uncharted territory. Designers learned by doing, poring over magazines, trading tips, and experimenting with whatever hardware they could access. It was an era when a designer could submit a floppy-disk manuscript to a publisher,…

  • Silent Hill Producer Aims to Release One New Game Per Year

    Silent Hill Producer Aims to Release One New Game Per Year

    Ambitious Cadence for a Legendary Horror Franchise The Silent Hill series has long thrived on atmospheric dread, cryptic storytelling, and a rhythm that rarely conformed to yearly releases. That could be changing if Motoi Okamoto’s ambitions translate into action. In a recent wrap-up interview with Famitsu, the Silent Hill producer disclosed a bold target: one…

  • Silent Hill Producer Aims for a New Game Each Year

    Silent Hill Producer Aims for a New Game Each Year

    Broad Ambitions for a Beloved Horror Franchise The Silent Hill franchise could see a more frequent cadence of releases if Motoi Okamoto, a key figure behind the series, achieves his ambitious goal. In a year-end chat with Famitsu, the producer laid out a vision that would drastically alter the pacing of new titles for one…

  • Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash Near Los Angeles

    Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash Near Los Angeles

    Tragic news shakes the gaming world The video game industry is mourning the sudden death of Vince Zampella, a pioneering game designer and executive, who was killed in a car crash while driving his Ferrari on a scenic road north of Los Angeles. As a co-creator of one of the most influential franchises in gaming…

  • Vince Zampella: Remembering the Respawn Co-Founder and Battlefield Visionary

    Vince Zampella: Remembering the Respawn Co-Founder and Battlefield Visionary

    Tribute to a Gaming Pioneer The video game industry is mourning the loss of Vince Zampella, a pivotal figure in modern gaming and a founder of Respawn Entertainment. Zampella, who helped shape the careers of countless developers and the direction of some of the most iconic multiplayer experiences of the past decade, died at age…

  • Vince Zampella Dies: Respawn Co-Founder Remembered

    Vince Zampella Dies: Respawn Co-Founder Remembered

    Impactful industry leader and co-founder of Respawn Entertainment passes away at 55 Vince Zampella, the well-known co-founder of Respawn Entertainment and a longtime driving force behind the Battlefield franchise, has died at the age of 55. According to NBC Los Angeles, Zampella was killed in a car crash on Sunday, December 21, on Southern California’s…

  • Developers Reveal Their Favorite Games of the Year

    Developers Reveal Their Favorite Games of the Year

    What makes a game stand out to the people who make them? Every year, the brightest minds in game development shape the industry not just by their own releases, but by the titles they champion. This year, we asked a diverse group of developers to share their favourite games of the year—ranging from ambitious indie…

  • Is it Okay for Video Games to Be This Good? Developers Reveal Their Favorite Games of the Year

    Is it Okay for Video Games to Be This Good? Developers Reveal Their Favorite Games of the Year

    What makes a year in games feel extraordinary? In a year packed with ambitious releases, a simple question sparked a larger conversation: is it okay for video games to be this good? We asked the people who mold the industry—game designers, producers, and artists—to name their favorite titles of the year and explain what elevated…