Tag: Game Design


  • When Tetris Met the Rubik’s Cube: A Conversation on Challenging Entertainment

    When Tetris Met the Rubik’s Cube: A Conversation on Challenging Entertainment

    Two Puzzles, One Moment: A Meeting of Minds In a quiet corner of a crowded gaming conference, two of the world’s most influential puzzle creators finally sat across from one another. On one side was Alexey Pajitnov, the mind behind Tetris, and on the other, Ernő Rubik, the inventor of the Rubik’s Cube. The exchange…

  • Helldivers 2: Premium Warbonds Lock In-Game Gear for a Pricey Paywall

    Helldivers 2: Premium Warbonds Lock In-Game Gear for a Pricey Paywall

    Overview: A New Paywall in Helldivers 2 Helldivers 2, the much-anticipated follow-up to a cult favorite, has introduced a new monetization model centered on Premium Warbonds. These bundles lock weapons, stratagems, grenades, and specializations behind a paywall that sits beyond the core game. The developer has positioned Warbonds as premium content designed to deepen loadout…

  • Quantic Dream Revives the MOBA with a Lisp of Legends: Spellcasters Chronicles Reimagines the Genre

    Quantic Dream Revives the MOBA with a Lisp of Legends: Spellcasters Chronicles Reimagines the Genre

    Quantic Dream’s MOBA Revival: What Spellcasters Chronicles Brings to the Arena When a studio known for narrative-heavy titles like Detroit: Become Human and Heavy Rain shifts into the crowded multiplayer arena, expectations run high. Quantic Dream has teased Spellcasters Chronicles as an “action strategy” experience, but the early impressions point to a familiar playground: a…

  • Hands-On With Spellcasters Chronicles: 3 Things I Hope They Change Before the Closed Beta

    Hands-On With Spellcasters Chronicles: 3 Things I Hope They Change Before the Closed Beta

    Overview: Spellcasters Chronicles arrives with high expectations Quantic Dream, renowned for narrative-driven hits like Detroit: Become Human, is venturing into a different arena with Spellcasters Chronicles. The game positions itself as a competitive three-on-three action-strategy title, promising fast-paced teamplay, tactical spellcraft, and a dash of fantasy flair. As the closed beta approaches, there are a…

  • Three Changes I Hope Spellcasters Chronicles Gets Before the Closed Beta

    Three Changes I Hope Spellcasters Chronicles Gets Before the Closed Beta

    Setting the Stage for Spellcasters Chronicles Quantic Dream’s shift from cinematic storytelling to competitive action-strategy with Spellcasters Chronicles is a bold pivot. The promise of a 3v3 arena where spellcasters unleash powerful abilities and clever tactics could redefine party-based strategy games. But as with any ambitious early-access project, there are early friction points that could…

  • Nioh 3: No Easier Modes, Says Team Ninja Producer

    Nioh 3: No Easier Modes, Says Team Ninja Producer

    Nioh 3 Maintains Its Core Challenge The forthcoming Nioh 3 continues Team Ninja’s commitment to a challenging action RPG experience. In a recent interview, producer Kohei Shibata stated that the studio has “never considered” adding easier modes to the series. This stance signals that the developers view difficulty as a fundamental part of Nioh’s identity,…

  • Nioh 3: Team Ninja Won’t Add Easier Modes, Says Producer

    Nioh 3: Team Ninja Won’t Add Easier Modes, Says Producer

    Introduction: A deliberate design choice In a recent interview, Kohei Shibata, Studio Director and producer for Nioh 3 at Team Ninja, addressed a question that fans have debated since the franchise first launched: will there ever be easier modes? Shibata stated that Team Ninja has never considered adding easier modes to the action RPG series.…

  • Reject Modernity, Embrace Kirby: A Nostalgic Comeback

    Reject Modernity, Embrace Kirby: A Nostalgic Comeback

    The Purity of Kirby in a Loud, Online World In an era where everything seems to demand a constant connection, a heavy price is paid in how we experience games. The industry often treats players as always-ready customers rather than curious explorers. Amid this noise, Kirby offers a different path—one rooted in accessible design, playful…

  • Throwback Thursday: Dave Lloyd Talks The Drifter

    Throwback Thursday: Dave Lloyd Talks The Drifter

    Throwback Thursday: A Look Back at The Drifter with Dave Lloyd In this Throwback Thursday feature, we revisit a pivotal moment in retro gaming: an in-depth conversation with Dave Lloyd about his beloved project, The Drifter. Originally published in NAG The Annual Edition 2024 and now available online for the first time, this interview captures…

  • The Game That Kept Her Afloat: Life and Innovation on a Houseboat in the Netherlands

    The Game That Kept Her Afloat: Life and Innovation on a Houseboat in the Netherlands

    Introduction: A Life Afloat In Gouise Meren, the Netherlands, a modest home on the water becomes a cradle of creativity and resilience. Lente Cuenen lives aboard a boat that gently rocks with the afternoon breeze. The space, though snug, is a sanctuary where craft and endurance meet. It’s not just a residence; it’s a studio,…