Categories: Gaming / Video Games Industry

Avalanche Studios restructures, closes Liverpool office and trims Swedish teams

Avalanche Studios restructures, closes Liverpool office and trims Swedish teams

Overview: major restructuring at Avalanche Studios

Avalanche Studios, the Stockholm-born developer behind the Just Cause series, has confirmed a broad restructuring that includes the closure of its Liverpool office and significant staffing reductions at its Malmö and Stockholm sites. The announcement, issued amid ongoing industry turbulence, signals a shift in how the company plans to balance its creative ambitions with the realities of a challenging market.

What is changing, exactly

According to the company, the changes are designed to respond to “the current challenges in our business and in the industry as a whole.” The Liverpool office will close after a formal consultation process required under British law, and Avalanche notes that the precise number of roles affected across all studios has not yet been determined. In addition to Liverpool’s closure, staff reductions are planned for the Malmö and Stockholm studios, though the exact figures remain undisclosed.

Context: Contraband and the pause in operations

The restructuring comes just over two months after Avalanche paused development on Contraband, a project announced four years ago in collaboration with Xbox Game Studios. The decision to put Contraband on hold followed Microsoft’s sweeping layoffs earlier in the summer. Avalanche has not explicitly stated that Contraband’s pause is the direct cause of its own corporate reorganization, but industry observers view the pause as a contributing factor in the broader rethink of project portfolios and staffing at the studio.

Why this is happening: the broader industry backdrop

In recent years, Avalanche Studios has already tightened operations in other regions, closing offices in New York and Montreal earlier this year. The latest round of changes reflects a broader pattern of cost-control measures within game development, where studios must adapt to shifts in funding, project viability, and market demand. Avalanche stresses that its long-term vision remains to create immersive, living game worlds, and it frames the current move as a necessary step to preserve that mission amid difficult times for the industry.

Impact on staff and the studio’s future direction

Management says it will do its best to support employees affected by the closures and cuts, including exploring internal redeployment opportunities where possible and providing resources during the transition. While the studio didn’t spell out concrete new projects or immediate hires, senior leadership underscored a continued commitment to the core studios in Malmö and Stockholm, where teams will presumably focus on existing franchises and potential new ventures tied to Avalanche’s signature open-world design philosophy.

Industry implications and what to watch

The move underscores the volatility currently facing the game development sector, where even established studios must recalibrate to changing publisher expectations, fluctuating funding, and evolving consumer demand. Avalanche’s willingness to adjust its footprint—closing a European office, restructuring across other locations, and pausing a long-running collaboration—illustrates how development studios are balancing creative ambitions with financial prudence. Observers will be watching how the company rebuilds its project slate, supports its workforce through the transition, and leverages the strengths of its Malmö and Stockholm teams to deliver future experiences that align with its living-world vision.

Conclusion

As Avalanche Studios navigates this turbulent period, the emphasis remains on sustaining its core identity—building expansive, reactive game worlds—while adapting to the realities of a rapidly changing industry. The coming months will reveal how the company stabilizes its operations, reallocates talent, and moves forward with new or re-scoped projects that can carry its renowned brand into the next generation of gaming.