Categories: Education / Youth Entrepreneurship

Local School Duo Turns a Market Day Hobby into a Finalist Card Game for Teen in Business Awards

Local School Duo Turns a Market Day Hobby into a Finalist Card Game for Teen in Business Awards

Two Young Innovators Put Boneo on the Map

Two 12-year-old students from Boneo Primary School are making waves beyond their local classrooms. Sherlock Sykes and Charlie Dewar were named finalists in the Teen in Business Awards for their self-made card game, Legend Bound. What started as a school project for the Year 6 market day blossomed into a fully playable game that caught the attention of judges and peers alike.

From Market Day Concept to Market-Ready Game

The journey of Legend Bound began as a simple idea: turn creativity into a product. For Year 6 students, market day is a chance to showcase innovations and learn the basics of entrepreneurship. Sherlock and Charlie used feedback from classmates, iterative design sessions, and careful playtesting to refine their card game. The result is a strategic, family-friendly game that emphasizes teamwork, decision-making, and quick thinking.

Design, Prototyping, and Playtesting

Central to their process was a hands-on approach: drafting rules, prototyping cards, and balancing game mechanics so that new players could join without a steep learning curve. The pair also considered accessibility—clear instructions, colorful yet readable artwork, and durable components so the game could withstand many rounds of play. Throughout development, they documented lessons learned, which helped them articulate a compelling business case for investors and consumers alike.

Recognition That Goes Beyond the Classroom

Becoming a Teen in Business Awards finalist is a notable achievement for students so young. The award recognizes ingenuity, planning, and the ability to turn a concept into a market-ready product. Sherlock and Charlie’s success demonstrates how schools can nurture entrepreneurship in a way that is educational, enjoyable, and age-appropriate. Their win brings attention to Boneo Primary School’s culture of creativity and practical learning experiences.

What Legend Bound Teaches Us About Youth Entrepreneurship

Legend Bound isn’t just a game; it’s a case study in early entrepreneurship. The project shows that young people can identify a target audience, test ideas quickly, and adapt based on feedback. It also highlights the importance of collaboration, with two students sharing responsibilities for ideation, design, and outreach. For educators, parents, and students, the story of Legend Bound is a blueprint for turning curiosity into tangible outcomes.

What’s Next for the Duo?

With the Teen in Business Awards nomination in hand, Sherlock and Charlie are exploring opportunities to showcase Legend Bound to a wider audience. They are also considering enhancements—potential expansions to the card deck, improved artwork, or a digital companion that complements the physical game. Whatever they decide, the experience already serves as a powerful stepping stone in their budding journey as young entrepreneurs.

A Message for Young Creators

Sherlock and Charlie’s story is a reminder that great ideas can come from anywhere—and that effort, feedback, and perseverance turn an idea into impact. Schools and communities can support such ventures by providing time for tinkering, access to simple prototyping tools, and platforms for students to present their projects confidently.

Closing Thoughts

Legend Bound’s finalist status in the Teen in Business Awards underscores a broader trend: young people are increasingly capable of turning play into profitable, educational experiences. As Sherlock Sykes and Charlie Dewar continue their journey, their story will inspire other students to dream big, start small, and push forward with passion and persistence.